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Zelda 64 Walk through

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Zelda 64 Walk through
Majora's Mask Walk Through

Zelda Games

Majora's Mystery

Here is the Z64 Walkthrough for stumped players

HTLOZ

Brought to you By: Hyrule the Land of Zelda
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Kokiri Forest
After taking control of Link for the very first time, talk to Saria, she's the girl with green hair who greets you. Then go to the
training center. The training center is to the left of your house, the south end of the map. Go to the back of the training center
and find an opening. Crawl through, dodge around the boulder, and find the chest to get your sword. Return through the hole.
Walk around the village, talk to the Kokiri people, and slash bushes, throw rocks and pots, etc. to earn money. Be sure to talk
to the guy trying to lift a rock or you won't be allowed to pick anything up! Find Mido's house and go inside to steal his money
from the treasure chests inside there. Once you have 40 rupees, go to the shop with the red roof and buy a Deku shield. Equip
the shield and sword in your subscreen and then exit the town on the East side of the map. You'll have to talk to Mido to get
through.

Deku Tree

When you're inside, go up the stairs to your left. When you reach the second story (you will know by checking to see if the Link
moved on the Dungeon Status Screen) move around the circular room until you come apon a chest. Open this chest and you
will find the dungeon map. Now, enter the door that is in the southwest corner. Inside, you'll have to defeat a Deku Scrub. Z
Target it, and hold R to deflect the nuts it shoots at you back to him. After being hit, it will run out of its plant home. Follow it,
and get close so it will talk to you. The bars on the door will raise, and enter that door. Inside, there will be a floating platform,
and a treasure chest. Jump on the floating platform to get to the chest. Inside is the Fairy Slingshot, one of Child Link's most
useful items. Now you've probably noticied that the platform fell down...use the slingshot to knock down an anchient ladder
above it. Now, go back to the circular chamber. Go up to the third floor. After that, go to the west side and open the door. The
door will slam behind you. Jump on the switch to raise the platforms, and make it to the compass. To open the door, light a
deku stick and set fire to the unlit torch. Now, go out to third floor's circular room, and go to one of the three extended
platforms. A Big Skulltula will spin down. When it turns it back to you, swing your sword to hurt it. Repeat this two times to
defeat it. Now, jump off the platforms to break the web in the first floor (not mentioned.) You'll land in water below. Go to the
east side of the room you landed in and light a torch. Walk along the shallow water and burn the web that blocks the exit to the
room that you can reach. Inside your newly accessed room, there will be a Deku Scrub. Defeat it, and it will tell you that in
order to get to the room where Gohma is, you will have to defeat its brothers in order of 2-3-1. Now, shoot the silver eye
above the door with bars, and they will raise. Enter, and dive down to hit the switch down under the water. The water will
lower, and you can safely pass to the other side of the room. After that, you'll enter a octogonal in shape. Light the two unlit
torches to enter into the next room. Inside, you'll find some Gohma Larvae. Just attack with your sword twice to kill them. Exit
the room, and you'll find yourself back in the room you fell into, except on the higher level. Push the moon block in the water
below for easy access to both levels. Usuiong the torch on the bottom level, light a deku stick, climb up the block, and burn the
web on the second level. Fall down in the hole. You'll find three Deku Scrubs. Defeat them in the order two, three, one
(Middle, Right, Left ^_^) One of the scrubs will open the door for you, and you will face Gohma.

Hyrule Castle

Walk on the path and and talk to the guard you'll meet at the gate. Now, go back the way you came, but look to your left and
talk to Malon. She'll give you a weird egg. In a day it will hatch into a chicken. Now, climb up the grass vines and go over the
gate by jumping down. You have to dodge the guards now. Don't cross their line of sight!! If they see you, you'll have to start
over! Dodge their sight until you come to Hyrule Castle, and dive in the moat so the guards won't see you. You'll find Talon, the
manager of Lon Lon Ranch. Use your chicken to wake him. Push the two crates left and up until they can go no further. They
should be stacked. Climb up on the crate, and jump to the slightly open water gate. Crawl inside. You will now have to dodge a
series of guards. They will move in the direction there head is turned. After dodging them all, you will meet Princess Zelda. She
will talk to you and later you'll meet Impa., who will teach you Zelda's Lullaby. Follow Impa out of the castle.

Lon Lon Ranch

Walk to the middle of Hyrule, and you will come apon Lon Lon Ranch, the only Ranch in Hyrule. Go in the corral, and talk to
Malon. She will teach you Epona's Song, which can be used to call Epona when you are older. Now, talk to Talon who is in the
Red-Roofed house. He'll let you play the Super-Cucco game, where you have to pick out the three super-cuccos out of a
whole bunch of other chickens. If you win, he'll give you a bottle full of Lon Lon Milk. Now, go to Kokiri Forest, and in there,
the Lost Woods.

Lost Woods

Inside, you'll notice that the music will become louder and softer. Where it is soft, that's the game's hint to not go there. It will
probably lead you back where you started. Instead, follow your ears and navigate the forest. As a guide, go right, left, right, left,
forward, left, right. You'll end up in the Sacred Forest Meadow. This is pretty easy, just navigate the forest and fight off the
Mad Scrubs wiht your shield. You'll find Saria, and she'll give you another tune, Saria's Song. Then, leave the forest and head to
Kakariko Village.

Kakariko Village

You've got a few things to do here. First, go to the graveyard, and pull the gravestone the has three plants at the head of it.
Drop down and get the Hylian Shield. Then, go back into town, and give the 7 cuccos to the chicken lady. See Z-Crets for info
on finding them. You'll get the second bottle. Now, show the letter that Princess Zelda gave to you to the guard at the
northernmost exit (the exit that is blocked.) He'll open it up for you, and tell you that he'll give you a discount on the Hylian
shield (but you allready have this if you've followed this guide.) and tell you that he wants the Keaton Mask. If you care to, you
can go to the Happy Mask Shop in Hyrule, which is now open, and borrow the mask and sell it to him for 15 rupees. Walk
through the gate to head for Death Mountain.

Death Mountain

This is simple. Just keep walking and follow the path until you find Goron City. Don't worry about the Tektikes, they can be
easily avoided. If you feel that they are itching to die, Z target them and slice them while they jump at you.

Goron City

Go down to the bottom level. On the soft rug, play Zelda's Lullaby (C Left, C Up, C Right, C Left, C Up, C Right) and the
door will open up. Inside is Darunia, the king of the Gorons. He won't talk to you unless you play Saria's song (C Down, C
Right, C Left, C Down, C Right, C Left.) After playing Saria's song for him, he will give you the Goron's Bracelet. This handy
dandy item will let you pluck up bomb flowers and grass. Light up all the torches with Deku Sticks on the bottom and middle
floor to make an urn appear. Throw a bomb in for a random prize!

Dodongo's Cavern

Caution: Deku Shields will burn in this level, so use a Hylian Shield.

When you enter Dodongo's Cavern, there will be a wall in the opening, but don't despair! Strike the wall with your sword to
notice its differernt pitch. Now, pluck a bomb flower and place it near the wall, and it will crumble. Now, you will be in in the
room with a Dodongo's head in the wall. Go onto the central platform with a Beamos in the center, and take the right moving
platform. Jump onto the protruding ledge, and bomb the wall at the far end of the ledge. Inside will be a long twisting corridor.
Go inside and Dodongo Larvae (slimy crawly thingys...) will bore through the floor. After hitting them, they will flash red and
explode! At the very end of the corridor, push the Armos Statue onto the switch, and enter the door.

You'll come in a room with several hexagonal platforms. In here, you will fight two Lazalfos. Just strike at them until they die.
After you've exterminated them, the bars over the doors will raise, and you can go on to the next room. In here, you'll find some
Dodongos. Kill them by strinking their tales. Watch out, as they will blow up after they die! To get out of the room, light a Deku
Stick and set fire to all the torches.

Exit the blue room. You'll find yourself in the room with the big Dodongo head. Press on the switch, and the door on the
opposite side of the room will be accessible. Make your way over to the door, but don't enter it. Instead, take a left and bomb
the odd looking wall with a bomb flower. Inside will be the Dungeon Map. Now, you can enter that room.

You'll find yourself in a large room with a stone staircase thats too high to reach. First, bomb the bombable wall and get the
compass. Now, put a bomb right in the middle area where there is no flower. The staircase will lower down enough for you to
climb up. Walk around and exit the room (you are now in floor 2)

Inside you'll find a room with 4 Armos statues. Push the statue away from the ladder that leads to the door switch. If you
accidently touch one other than the Armos statue near the switch, it will come after you. You can kill it with a bomb, or use a
deku nut to temporarily immobolize it, and hack at it with the sword. Like Dodongos, it will explode shortly after. Press the
switch at the top of the raised platfor to raise the bars, and enter the room.

And, your back in the big Dodongo head room! Cross the bridge and watch out for the Fire Keese. On the opposite side, enter
the door. You'll know find yourself in a room full of moving spikes! Navigate through the maze until you find a moon block. Pull
it out so you can reach the ladder. Pluck a bomb flower and blow up the bombable wall. You'll now find yourself in a room that
has a platform covered with flames! In order to extunguish the flames, you must shoot the Gold Eye above the exit with the
Fairy Slingshot. The flames will go out temporarily, so don't waste any time going towards the exit!

You'll find yourself in a long hallway. In here are Dodongo Larvae, so just avoid them alltogether or slice them. Exit it and you'll
be in a large room. Like before, you have to defeat two Lizalfos. Use the same strategy as before, and you'll defeat them with
ease. After you beat them, you will be allowed to enter the next room. Now, there will be TWO platforms in flames. Shoot the
Gold Eye at the opposite to put out the first platform. Jump on it, and turn left. Hit the Gold Eye over there to put the second
eye out. As before, the flames are timed.

Now, you'll be in the spike room. Jump across, and open the treasure chest to your right. It will be a bomb bag, which will
allow you to place bombs whenever you feel like it. The other chest in the room doesn't have much of interest, but you can get it
if you want. Open the door, and pass through another winding hallway. It leads to THE BIG DODONGO HEAD ROOM!!!!!
Press the switch to make one of the pillars rise to the second floor. Its easier now to get to the first and second floor if you press
it. Go on the bridge, and drop a bomb in each of the places where the bridge has holes in them. This will light each of the Big
Dodongo Head's eyes, which in turn opens his mouth. Jump down and enter his mouth.

Another puzzle awaits you, novice gamer. Follow the side pathways until you get to two moon blocks. Push one underneath the
other one, and push the raised block down on the ground. Pull this and put it underneath the other raised block, and push it
forward to move to the end of the hallway. Push the moon block you find there down to the level below, and push it in the hole.
This will keep the switch down and grant access to the next room. Open the chest, and bomb the center of the room. Go down
the hole to meet King Dodongo.

Zora's River

Get out of Kakariko village and go left. Keep walking and you'll eventually find Zora's River. This river can be confusing as it is
easy to get disoriented. But don't despair. First, bomb the four boulders that block the entrance. Now, go and run until you get
to the metal gate. There will be a guy there, that will sell you magic beans. You don't need them, but if you want, you can buy
them. In order to get to the other side of the gate, you must jump to the other side of the river. Jump at the part with the texture
with some dirt in it. You'll make it to the other side. Now, jump to the other side of the gate. All you have to do now is just
keep following the path until you find a triforce sign at a waterfall. If you want, you can play some songs to a couple of frogs,
but its not required. Play Zelda's Lullabye on the triforce and a secret path will open up behind the waterfall. Jump across the
chasm and enter.

Zora's Domain

Follow the land path that goes upstairs. Talk to the big fish that is sitting up on the platform. After explaining his folly, go left to
the path that goes to the waterfall (seen in Zora's Domain when you walk in, not the waterfall in Zora's River) and talk to the
Zora up there. He'll throw a few rupees in the water, and its your job to dive down and collect them all. This game is simple, it
needs no explanation. When you win the game, go back up to the Zora who threw the rupees and he'll give you the Silver
Scale, which lets you dive down 5 levels. Jump down the waterfall and enter the stone arch thats submerged in the water and
warp to Lake Hylia.

Lake Hylia

Your purpose in this area is to get a bottle. Swim a little bit and you're bound to see it. Just dive down and get it. Of course
you'll want more than just a bottle. Swim to the hut on the west sid eof the lake. Inside, you'll be able to FISH!

How to fish:

Find a fish using Z targeting. Now, cast the line. If you cast too far, just reel up until you can see the fish. Now, give the line a
BIG jerk once. Keep doing this until you get the fish's attention. Now, you'll want to give the line a small jerk away from the
fish. Now, keep the line still for several seconds. If it doesn't bite, keep jerking the line slightly from the fish, and wait. Patience
is the key here. If it does bite, Press up and a A IMMEDIATELY, or you will lose the catch. When you feel the rumbles getting
intense, change the direction of the line. You will catch the fish eventually.

Zora's Domain

Go back to Zora's Domain. Show the note in the bottle to King Zora. He will move aside and grant you passage behind his
throne. First, though, catch a fish in the shallow water on the first floor. Now, go through the passage Zora granted to you.

Jabu Jabu's Belly

Go and give Lord Jabu Jabu a fish. He'll open his mouth and suck you in! You'll end up in his mouth. Use your fairy slingshot
and shoot his uvula. Its hanging from the ceiling. Now, open the "door" that was previously unaccessible. You will find yourself
in a round-like room. Just follow the path, as you can't reach the hole on the left side just yet. Open the door at the end of the
path and you'll find Princess Ruto. She'll walk off and fall into a hole. Go after her. When you meet her again, talk to her twice.
Now, your job is to carry Princess Ruto. Enter the door on the platform you are on. You're now in a hallway with a bunch of
Shaboms. Avoid them and and make your way to to a large room with a gap with a switch in it. Throw Princess Ruto to the
other side. Now, push the switch and to raise the water. Climb out of the gap, pick up Princess Ruto, and exit. Just keep
walking until you find yourself in that circular room that you came to earlier. Take the floating platform up to the 1st floor. Go
now back to the hole room (this will be to your right if you are on the floating platform.) Make your way to the other side of the
hole room and open the door. Watch out for Bari and Biri, as attacking them may shock you! You'll now be in a hallway that
divides into many other hallways. Go down the right hallway, avoiding the Centipedese and find the door with a switch above it.
Put Ruto on top of it. The door will open up.

You'll be in a room with a whole bunch of Stingers in it. When they fly at you, Z target them and use your fairy slingshot. Kill
them all, and a treasure chest will appear. Inside will be the boomerang. Now, exit the room and be scolded by Princess Ruto,
but just pick her up. Go down the hallway and move to forward to another room with another switch. As usual, plop Princess
Ruto on it. Enter inside, and you'll find a Tentacle. Use your boomerang against in when you lure it out. Doing this will get rid of
a tentacle, and you will get the map. Repeat this for the next two rooms. Now, you should have gotten the comapss. Go to the
hole room, and fall down the hole where there was once a tentacle. You'll fall down on the higher level of the room where you
first had to carry Princess Ruto. Go into the door on that level. You'll see the Zora's Sapphire. Throw Ruto up there, and the
platform will rise up, and you'll face Big Octo. Throw the boomerang at him to stun him, and hit the green spot on his behind.
Do this several times to defeat him.

The platform will come back down, minus Princess Ruto. Don't worry, she's ok. Get on it and let it bring you up. Walk out of
the room. You'll find a room with two electrical springy things. Use your boomerang to stun them, and use them as platforms.
Cross them, and exit the room. Go on a platform, which will lower down to the round room. Get a block, and put it on the
switch to hold it down. This will get rid of the membrane. This is your last room before the boss! Climb up to the higest part of
the room, and use your boomerang to hit the switch that will open the boss door. Enter and meet Barinade

Graveyard

Instead of going back to Hyrule Castle like the annoying Navi says, go back to the graveyard in Kakariko Village. You must
wait until it is night, or the boy in the graveyard will yell at you if you try to move any gravestones. Find the biggest gravestone at
the end of the the graveyard. If you want to, read the inscriptions and fight the poe that comes out to learn a bit of the game's
story. Play Zelda's Lullabye on the Triforce Mark and the big grave will explode, and will leave a hole. Enter the hole, and you'll
come into a "mini-dungeon." The room you will enter will have alot of skeletons in it. In order to get to the next room, eliminate
all the Keese in the room. The next room will have about 4 ReDead in it. Killing them is not necessary, but you can do it for fun
if you wish. In the final room, read the inscriptions and you'll get the Sun's song (C Right, C Down, C Up, C Right, C Down, C
Up) This will advance the game to night or day at command.

Hyrule Castle

Go to the castle (you've probably been told to do this by Navi.) You'll see a cut scene with Gannondorf chasing Impa and
Zelda on horseback. After that's over, dive down into the moat on the right side and get the Ocarina of Time. Now, enter
Hyrule Castle and go to the Temple of Time. Play the song Zelda taught you in the cut scene when you got the Ocarina of Time
at the solid door in the Temple of Time (play C Right, A, C Down, C Right, A, C Down, C Right.) The door will dissapear and
you'll see the Master Sword stuck in a stone. Pull it out, and enjoy loads of cut scenes!



Hyrule Castle

You'll awaken as a older version of yourself. The Deku Stick, Boomerang, and the Fairy Slingshot will not be avaliable to use.
Go out of the the Temple of Time and you'll find a decimated Hyrule. What was once a lively city square is now a ruined town
with a population of ReDeads. Exit the ruins to go to the Hyrule Plain.

Ingo Ranch

In 7 years, the Lon Lon Ranch owned by Talon has had new managment. Gannondorf granted control over the ranch to Ingo,
and Ingo threw Talon out of the ranch. Talk to Malon in the stables to learn more details. Ingo will be standing at the front of the
corral. He'll let you ride a horse for 10 rupees. Don't use the horse that is close to you, instead call Epona using her song. Get
on her, and talk to Ingo while on Epona. He'll challenge you to a race. Beat him twice, and you'll get to keep Epona.

Graveyard

You may have heard of a treasure Damp?the gravekeeper had. This treasure is the hookshot. Unfortunatly, he died shortly
after Gannondorf gained control over Hyrule. His spirit lives on, however. On the left side of the graveyard, pull back the
gravestone that has flowers at the base. Drop down and you'll find Damp?He'll challenge you to a footrace. Just follow Damp?lt;br> and dodge his flaming obstacles he throws. If you can make it in under a minute and five seconds, he will give you the hookshot.
At the opposite side of the room where you get the hookshot, play the Song of Time to make a blue block appear. Climb it,
and you'll end up in the windmill. Talk to the musicion, and he'll teach you the Song of Storms.

Kokiri Forest

Make your way back to Kokiri Forest. You'll find it overrun with monsters. You can't do anything about this now. Talk to the
Kokiri children to get some more of the story. Now, make your way to the Lost Woods. Make your way through the forest the
same way you did when you were younger to the Sacred Forest Meadow. The forest will be full of Moblins. Attack them with
the hookshot when their back is turned to you. There is one final challenge, however, when a Moblin with a big club tries to
pound you down to the ground. Dodge the shockwaves of his club, and make your way behind him. He'll just stand there,
where you can easily kill him with the Master Sword. You won't find Saria, but you will find the Forest Temple with Phantom
Ganon in it.

Temple of Time

After getting the Forest Medallion, make your way up to the Temple of Time in Hyrule Castle. Inside will be Sheik, who will
teach you the Prelude of Light (C Up, C Right, C Up, C Right, C Left, C Up) which will warp you to the Temple of Time at
your command. Don't worry about all the other missing songs, you will get them all in time.


Kakariko Village

Make a short trek from the Temple of Time to Kakariko Village. Get the Pocket Cucco from the woman that's near Impa's
house right next to the fenced area. She will give you the Pocket Cucco, which will start the trading sequence which will
eventually lead you up to getting the Biggoron's sword from Medigoron. Go into the carpenters house and bring out the Pocket
Cucco next to Talon. You'll wake him up, and he'll return to the ranch. This will open up a minigame at the ranch. Go there if
you want to win a cow. Otherwise, exit Kakariko Village and get up on Death Mountain Trail.

Death Mountain Trail

It's basically the same Death Mountain Trail. There are a few rocks on the trail now, but that's just about it. Go to Goron City,
which is in the same spot as it used to be. If you just can't remember where it is, find the flag, and take the trail that's going
down.

Goron City

You'll find Goron City, save for one Goron rolling down the middle level. He'll change direction if you get too close to him. Stop
his rolling by throwing a bomb at him. Talk to him, and he tell you what happened to the rest of the Gorons. To make him feel
better, first ask him about the Gorons, then the dragon. He'll then give you a Goron Tunic, which is heat resistant. Once you're
done, go down to the lowest room, and into Darunia's throne room. Pull the statue back to reveal a secret passageway. Of
course, you enter it.

Death Mountain Crater

The secret passage leads to Death Mountain Crater. Navi will tell you its too hot and you won't be able to stay in the crater
very long if you're wearing the Kokiri Tunic. Put on the Goron Tunic that the Goron gave you back in Goron City to prevent
from spontaneously combusting. Go to the bridge that it out. Use the longshot to make it to the other side. You'll see Sheik,
who will talk to you a bit and teach you the Bolero of Fire, which will allow you to go to Death Mountain whenever you want.
The song is C Down, A, C Down, A, C Right, C Down, C Right, C Down. Sheik will run off after she teaches the song to you.
Now, head for the Fire Temple.

Water Temple

Drop into the water and swim along the right wall to a ledge. Then equip your Iron Boots and drop down to the bottom. Find
the tunnel with the torches on either side of it and go in there to meet Ruto. Walk to the center of the room after she leaves and
take off your Iron Boots to float up. Play Zelda's Lullaby in front of the Triforce symbol that's there and the water level will
lower. Go through the door that's there to get your dungeon map. Drop down and you'll be in a room with two unlit torches and
a lit one. Light the torches by shooting arrows through the lit torch or use Din's Fire. Go in there and kill the clam guys. Z target
a clam and hold down your hookshot button to aim at it, then walk up to it until it opens it's mouth and then release the button to
fire the hookshot. Kill them this way because in a bit you're going to have no choice but to kill clam guys with your hookshot.
Now go back into the main room.Follow the left wall, skip the next tunnel and go on to the tunnel after that with the block in
front of it. Push the block all the way forward and it will drop down. Jump down and go down the passageway then up the
other side. Now hit the shock switch (the thing that looks like a diamond) and jump onto the geyser that shoots up then jump
over to the other side. If you fall down there's a hookshot target you can use to get back up. Now you'll be in a room with a big
whirlpool. Equip your Iron boots to sink down. Go stand on the piping under the water across from the stone head. Aim your
hookshot to hit the crystal shock switch in it's mouth, then turn and fire the hookshot at the hookshot target inside the
underwater passage. Go down the passage and float up and grab the key, then hit the shock switch that's in there to reopen the
gate and use your Iron Boots to walk back out. Take off the boots and float back out of the whirlpool and make your way
back to the main room. You'll need to use the hookshot to get out of the hole at the end of the tunnel. Stand on the block you
dropped down then look up and you'll see a hookshot target you can use.You should have 2 keys now. Go to the tower in the
middle of the main room and find the locked door and go through it. Use your hook shot to go up to the ledge above you then
play Zelda's Lullaby in front of the Triforce symbol to raise the water level. Now put on your Iron Boots and drop back down.
Underneath where the block was is now a hole. Drop down and follow this corridor and you'll end up in a room with a shock
switch. Hit it with your hookshot from a distance and back away as a bunch of baddies drop down from the ceiling. Here's a
battle tip for you. Z target the rock thing (the thing that turns into a spiked ball when you get to close) and hit it with your
hookshot to kill it and it won't even be able to attack you. If it does come at you, block it with your shield and it will turn back
into a rock thing. Walk around Z targeting all the rock things and kill them and you'll be left with two clams. Kill them using the
hookshot method you used before. Once they are all dead a grate on the other side of the room will open in the ceiling. Float up
there to get another key. Go back to the tower room and go through the upper door.Walk around until you see a tunnel with
two pots in front of it and go in there. Follow the passage, use your hookshot to get over the spikes, then use your hookshot
again on the ceiling to get up in the room. Go stand next to the treasure chest and shoot an arrow at the shock switch. Then get
the compass. Go back out to the main room. Jump in the water, put on your boots, and sink to the bottom. Walk into the room
where you met Ruto (the one with the torches on either side of the entrance) and float up. Blow open the crack in the wall to get
your third key. Now go back into the main room, unequip your boots and swim left across the wall. Enter the first locked door
you see. Go stand on the water geyser and then shoot an arrow at the shock switch to have it shoot you up to the next room
(you can also use a bomb if you are out of arrows). Go through the door and you're at the high water level Triforce mark. Play
Zelda' Lullaby to raise the water level to it's highest point. Now drop into the water and swim left to a locked door and go
through it. Hop down two platforms and this platform will move. When it's at it's lowest point jump to the non-moving platform
to your right. Now use your hookshot on the hookshot targets on the fronts of the moving platforms to make your way up to the
top of the waterfall and go through the locked door. Now your in the water level puzzle room. If you mess up at any part of this
room and fall in and the water level is low, use your iron boots to sink to the bottom then use the hookshot to hit the shock
switch and raise the water level, then float up and climb back on to the starting platform to start over.Use your hookshot on the
shock switch in the middle of the room to raise the water, then hookshot over to the statue nearest you. Now shoot the switch
again with the hookshot and the water will lower. Walk to the back corner of this platform and look to your right. Use the
hookshot on the hookshot target on the wall to get over to the next platform. Climb over the statue head and walk to the edge
and shoot the switch again to raise the water again. Now hookshot to the next statue and hit the switch once again to lower the
water. Now stand on top of the statue's head and shoot the switch a final time to be taken up to the next level. Kill the annoying
spider things and kill the Shield-eater with arrows then use the hookshot target in the ceiling to get over the spikes. Go through
the door and you'll find yourself at a big lake with a dead tree in the middle and a pillar on the opposite side. The lake is an
illusion. Just walk over it and walk up to the pillar on the other side. You can't get in the door, so turn around and you'll come
face to face with...yourself! In the form of Dark Link. Okay, this guy may seem impossible but there's a trick that makes him
easy to beat. First, stand on the island in the center of the lake and make sure he stands on it too. For some reason, if he's
standing on the island he won't attack nearly as well. Some say it has something to do with the lack of a reflection. You can also
use the islands to either side but there's a glitch in the game that sometimes causes him to be stuck in the wall and you can't get
him, so use the middle island. Anyway, once you've done that try hitting him with your hammer. If he blocks, take out your
sword and hit him once with a regular swing (NOT a stab) and he'll deflect it but then be vulnerable, so take out your hammer
again and it should hit this time. Then just keep smacking him with the hammer while staying on that island and he'll go down in
no time. If you can't get this to work use Din's Fire.Now the lake will disappear and reveal where you really were...just a large
room. Go through the now unblocked door and get your nice new shiny Longshot. Now look behind the chest and there's a
temple of time block. Get rid of it with the Song of Time and drop down the hole. You'll be at the mouth of a river. Swim down
river and when you start coming close to a whirlpool, use your Iron Boots to wade past it. If you get caught in it's pull and can't
get out, try to get as far away from it is possible and then take off the Iron Boots and start tapping your B button like mad to
swim away from it. Make your way to a small platform on the left side of the river, just before a particularly strong whirlpool.
Use an arrow to shoot the gold eye across from you and a grate will open with a treasure box behind it. Use your hookshot on
the treasure box to fly across, avoiding the last 2 whirlpools, and open the box to get a key. Go down the hallway and you're
back at that whirlpool you got a key from earlier. Now make your way back to the main room (you should know the way) and
with your Iron Boots on go once again through the tunnel with the torches on either side where you met Ruto, and float up to the
water level changing switch. Play Zelda's Lullaby to change the water level, then drop down and go back into the main room.Go
into the tower and play Zelda's Lullaby there to raise the water to the middle level. Exit the door and go around the tower to the
back. There's a tunnel here with a grate and a gold eye below the entry. Shoot the gold eye with an arrow then quickly use your
Hookshot on the Hookshot target at the end of the hall. Follow the passage until you hit a movable block. Push it forward out of
your way, turn left and get the key. Now go back the other way and use your hookshot to fly up the hole in the ceiling and go
down the hall to drop down back into the main room again. Sink down to the bottom and go into the passage to the right of the
passage leading to the room where you met Ruto. Float up the other side. Use your hookshot to get over the spikes and go
through the locked door.In this room kill as many of those spider things as you can first then use your Iron Boots to wade
through the middle of the water, avoiding the whirlpools and the boulder. Float up and out on the other side and go through the
door. Drop to the nearest ledge on your right and blow open the crack in the wall. Don't go through it yet. Instead, swim across
to the left platform and blow open the discolored bricks. Go through this one and push that block that's in there all the way
forward. Now loop back around to the first hole and go in there and pull the block as far as you can. Loop back around once
again and push it the rest of the way onto the underwater switch. This will raise the water level. Float up with it and go through
the door (not the one you came through, the other one. It's got steps in front of it). Now in this room step on the floor switch
and quickly cross the gap by hopping on the water geysers then go through the door. You don't have to jump on the third
geyser, you can make the jump from the second to the door to save time.In here avoid the boulder and head right (upstream)
then use your boots to sink into the deep water. Walk along the passage, float up the other side and go through the locked
door. Get the Boss key from the treasure chest. Now go back outside, go down stream and you're back in that room with all
the spider things and the vortex's. Go back through the door you first came in and make your way back to the main room again.
Once there float up and go through the door with the red block floating in front of it and raise the water to the highest level.
Now look for one of those dragon head statues with a hookshot target on it. Use the hookshot to get over there and go through
the door behind it. Go up the ramp while trying to avoid those moving spike things (this is a lot harder than it sounds. Try going
up the right side when the first spike thing is moving to the left and about halfway over and keep running straight up) and go
through the boss door. Jump onto one of the platforms and you'll get a warning about the water. Now you'll meet Morpha.

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